Kingdom of Arboria, Year 4, Month 1
It has been some months since our last adventure. Gelros has spent the time expanding the borders of Arboria, but Jaric and Narzeth have been researching how to redeem that eye of Narzeth's. I gather that from the libraries in Candlekeep, they were able to link it to Abaddon, an alternate plane of existence consisting mostly of demons. (Look, I don't know how this stuff works, ok? I just write it down.) However, they weren't able to learn much more about its origins or how we might redeem it.
The upshot of all this is that we've decided to go to Mendev, land of demon-fighting paladins, to see if we can find out more. Gelros found us a visiting paladin whose uncle Arnath is a captain in Nerosyan, so we have a contact to try. We plan to travel fast and light; no cadre of followers this time.
Speaking of which, turns out Raven isn't coming with Narzeth either. Apparently she's expecting, and they both would rather she stay where it's safe.
We arrived this morning in Nerosyan, capital of Mendev. We chose a relatively straight path, through the eastern wilds of Numeria and then along the southern edge of the Estrovian forest. There were only a few events of note. The first is that on our third path through the swamps north of Fort Drelev, we finally found the fabled Wyvernstone bridge over the Hooktongue river. That will simplify road building for sure.
On day 2, we came across yet another cadre of brigand hill giants. (I swear, it's an epidemic of them around here.) We heard them before they heard us, and could have bypassed them. However, Gelros would rather not have the giants on our borders, and authorized us to take them out. I was about to organize an ambush, when Kris decides he'd rather face them in a fair fight. (I don't think you can call it "fair" just because we didn't shoot first, but ok, sure, whatever.)
It went about like the last fight we had with hill giants: battle chants, arrows, those extraplanar angels that Jaric always summons to aid him, you know the drill. Something that was a little different this time is that Gelros magically dominated one of them, and he thereafter served as our bodyguard all the way to Nerosyan.
On day 4, we had a nice dinner and chat with an old man we came across in the Estrovian Forest. Who turned out to be a gold dragon, who chose to reveal himself after the meal as he flew away. Now that's something that doesn't happen every day.
Nerosyan, Mendev (following day)
Mendev is an ocean of military activity. I've never seen so many people in heavy armor, and I served for years as a forward scout for Brevoy's army. Since he is literally sporting an evil eye, Narzeth has chosen to stay out of sight of all these paladins. We've been conducting our inquiries without him, which I'm sure he finds really annoying.
To Mendev's credit, Gelros was received with significant respect as a visiting foreign noble, although the queen politely declined an audience. We found this Arnath fellow, who directed us in turn to Scribe Keller. Scribe Keller, it turns out, is a knowledgeable middle-aged woman, but her knowledge of artifacts of Abaddon is still limited. She, in turn, directed us to Avungungungelvel, resident guardian angel of Narosyan. Resident. Guardian. Angel. (What is this place?)
Somewhat surprisingly, Avungungungelvel (what a name, by the way) agreed to meet with us. Maybe it was Keller's good word, or the fact that Jaric is a respected cleric of Iomede. Whatever. I have to say, this Avungungungelvel fellow is enormously impressive: golden skin, shining hair, wings… But his prowess wasn't just physical. He and Jaric spoke of Iomede and her followers for well over two hours when we first met him. I could see Shella was bored to tears, but she knew better than to fall asleep. I considered slipping out, but every time I gave it serious thought, the angel would glance pointedly in my direction. I gave it up.
Avungungungelvel finally got around to the eye. Destroying it would be "not hard" (for him or his associates at least); it just involves smashing it with a holy hammer. Redeeming it, on the other hand, is just a tad more difficult: you would have to travel to Abaddon, retrieve the focus associated with the eye, and bring it back to a place of opposing power for conversion. Sure! No problem.
Sigh. At least we know what we're up against now.
Avungungungelvel was willing to give us this information, but not help us further. (In fact, he observed offhandedly to Gelros that simply meeting us at all was placing Gelros in a position of considerable debt to him, as far as he was concerned. There was something about "I might have to start charging you.")
Kingdom of Arboria, Year 4, Month 1
After meeting with the angel, we spent a few more days in Nerosyan before Narzeth transported all of us, and our horses, back home. Gelros chatted up some local nobles and managed to secure some trade contracts. I gather also that Gelros and Shella found a potential buyer for Shella's prized greatsword, which she now plans to replace with that thing we found in Armag's tomb. Some fellow named Baron Tericius.
Speaking of which: Shella has been working with Narzeth and Baern Gorondur on a torq that will protect her from Ovinrbaane's wiles. I believe Baern has almost finished it.
Kingdom of Arboria, Year 4, Month 2
Baern did it: he crafted something that will shield it's owner from magical mental influence. It does seem to work: Shella took us all back to Armag's tomb and relclaimed Ovinrbaane from the pillar. The shaman fellow (the tomb's resident guardian, if you'll recall), greeted Shella and brought us all straight to the chamber. Gelros deconstructed the pillar, and Shella claimed Ovinrbaane as her own. Condescendingly. So very condescendingly. It was amusing to watch the two of them battle wills, and even more amusing to watch Ovinrbaane come to the realization that it can't win the mental matchup now. Still, even if it's fighting on our side, that sword is trouble. I'll be keeping a close eye on Shella until I'm sure her defenses are sound.
- Explore plains hex (1,-1) (150 XP)
- Explore plains hex (1,-2) (150 XP)
- Explore plains hex (1,-3) (150 XP)
- Explore hills hex (1,-4) (150 XP)
- Explore hills hex (1,-5) (150 XP)
- Defeated 5 giants (16,000 XP)
- 8,200 GP of miscellaneous durable goods